We did n’t have to wait long for a new Dota patch right after TI qualifiers. There were undoubtedly balance problems in the game, and the majority of them, in my opinion, were resolved. We’ll attempt to guess what the biggest update changes mean for the meta and identify some of them.

There are n’t really many worth highlighting. Silver Edge is still as niche as it was, even with an extra second of Break, despite the fact that the changes to the Khanda cost are n’t big enough to sway people from purchasing it.

The Meteor Hammer is the only truly fascinating piece. In terms of Mana regen, it had a noticeable advantages over other Kaya compounds, and as a result, it was frequently based on champions like Storm Spirit. Without this advantage, we believe that the majority of participants will return to their previous choices because Yasha and Kaya look particularly intriguing.

We think that the Bloodthorn nerf should make Chaos Knight a lot more workable, and it is also a very pleasant one. The hero has already lost a 1.5 % win frequency since yesterday, which is a significant decrease in CK’s possible tumble damage.

Most warrior changes are quite calm, with very few overreactions. Given how much more complicated the sport has become over the past month, we think it is a good thing. There is one thing I personally dislike about the change, which renders the protagonist essentially unplayable at higher levels.

Mireska must now be in a position because Jex no longer can take Dark Willow to an alliance, and once more using Bedlam means using her position. The hero was already under 50 % of the total, which equaled a whopping 3 % win price reduction across all bracket. The protagonist is currently in a pretty bad place because of the Bramble Maze nerfs.

Clockwerk’s Expanded Armature feature may also experience significantly less oppressive, with more cooldowns and lower cdr burn at earlier amounts. The hero also has a lot of potential, but is much less annoying when laning. His next element even appears to improve with each patch.

Pudge ultimately got his Flayer’s Hook feature toned down significantly. The additional Foods Hook speed sounded improper and a little too strong. Reacting to it was little harder, and some of the plays we saw during the TI finals were undeserved.

We sort of agree that the Clockwerk/Shadow Fiend combo has been eliminated, but it was one of the alterations that was deemed necessary. Shadow Fiend was far too powerful, and warrior nerfs were more than welcomed. Actually if they remove a great reputation conversation.

Another warrior who got a long list of nerfs is Templar Assassin and, suddenly, it is well deserved. In my opinion, making HP a challenge for every layer of refraction was a doubtful choice. It is a way to make the hero functional in otherwise unachievable games, little like Mega Meepo, but it also leads to personality loss. Over time, the cumulative effects of these kinds of adjustments might cause soldiers to come across as less special. Reducing the idea somewhat and using many lower HP on Refraction Barriers is a wise move and a wise choice.

Tinker is welcome to add Defense Matrix nerfs to the Arcane Blink nerfs. Not because the warrior was particularly strong or tyrannical in bars, but just because it is Tinker, one of the most enraging characters in the game’s history. Additionally, the warrior performed exceptionally well in some TI Qualifier game, and it was only a matter of time before pubs started to emulate his success.

In light of the descriptive of the Qualifiers, the majority of the changes in the piece were nerfs to overperforming soldiers, which makes sense. That said, there are some smaller healers here and there for exploring. We are mainly excited that Silencer might find a market in the video game industry.

What do you think of the latest meta and the patch? Perhaps there is a warrior you are looking forward to seeing buffed? In the comments section above, share your thoughts.