In a very astonishing statement, Halo designer 343 Industries, which was founded to invasion the Halo company from Bungie, has announced that it is being rebranded.

The company, which is now known as Halo Studios, even made a few other presentations in an Xbox Wire blog. All Halo initiatives will now be created using Unreal Engine 5, a change from the patented Slipspace Engine that was used to produce Halo Infinite.

The film shown is what Halo Studios refers to as Foundry, which is neither a new sport nor a” standard technology demo.” What is depicted is meant to be both a” accurate representation of what would be needed for a new Halo game using Unbelievable” and a guide for getting there. Foundry has been made with the same precision, approach, and devotion as a shipped activity had be”.

” If you really split Halo over, there have been two very distinct sections. Section 1 – Bungie. Section 2 – 343 Industries”, Studio Head Pierre Hintze said to Xbox Wire. I believe we currently have a target market for more. So we’re never simply going to try improve the efficiency of advancement, but change the formula of how we make Halo activities. Thus, we start a new book today”.

The goal is to enable talented developers who do n’t need to learn how Slipspace operates by switching to the widely used Unreal Engine 5 and creating games more quickly.

” Respectfully, some pieces of Slipspace are about 25 years aged”, said Studio Art Director, Chris Matthews. There are elements of False that Epic has been developing for some time that are accessible in Slipspace, and it would have taken a lot of time and resources to try and replicate, even though 343 were constantly developing it.

Details are sketchy at the moment, but the Xbox Wire publish often mentions several new games. It does, however, mention that “it’s fair to say that a new Halo game is n’t imminent”.

Hintze added that the team has kept a deliberately quiet tone because he thinks” we may do more and state less.”

” We may talk about things when we have things to talk about, at range”, Hinte said. We want to describe our plans to Halo fans and entice fresh, passionate developers to join our team today because it’s the first step. The next step may be talking about the game themselves”.

The switch to Unreal Engine 5 is intriguing because it will theoretically facilitate easier transferring. Could this be another step in the direction of a future where Master Chief can be ruled over with a Dualsense given how ready Xbox is to then transfer some franchises to the rival PlayStation?

In the end, a company that is built on its science and activity feel is missing a lot of the visual elements. Halo is beautiful, but its always been at the cutting fringe of photos. Finally, the newly-named Halo Studios did remember this and continue to prioritize the gameplay over everything else.