Followers of The Witcher 3 won’t ever say no to a brand new, improved model of it, particularly one which doesn’t reset save knowledge or trophy and achievement progress. However the just lately introduced remaster is far more than simply one other visible touch-up. The whole lot from horseback driving to the picture mode is getting tweaked. Dozens of recent options are being added. To get an concept of the scope, CD Projekt Purple suggests considering of it as The Witcher 3 2.0.

“Once you take a look at The Witcher 3 and the opinions of gamers and press, gameplay is what was criticized most—it’s the facet that’s most outdated,” Paweł Sasko informed Kotaku at Gamescom 2026. “That’s the principle factor we needed to repair.”

He continued:

Once you take a look at The Witcher 3 and the opinions of gamers and press, gameplay is what was criticized most—it’s the facet that’s most outdated. That’s the principle factor we needed to repair. Having labored on replace 2.0 for Cyberpunk, after we take into consideration this remaster, it’s virtually like a 2.0 overhaul [for The Witcher 3]. We utilized the identical design rules to RedEngine 3 that we realized from RedEngine 4 on Cyberpunk. We analyzed what aggravated folks most—like exploration, Geralt’s motion controls, and the shortage of finisher [attacks]. That has all been addressed, and it makes the largest distinction in how the sport feels to play.

What made Cyberpunk 2077‘s Phantom Liberty Enlargement really feel like a brand-new model of the sport wasn’t simply efficiency enhancements and quality-of-life tweaks, it was the overhauling of core methods that streamlined clunky gameplay and made fight much more participating. The final main improve The Witcher 3 obtained was primarily a visible increase to make the most of extra highly effective consoles. The whole lot coming within the remaster, in the meantime, is geared toward making extra basic enhancements to the general expertise, together with new options coming with the Songs of the Previous enlargement subsequent 12 months.

“Within the base recreation, totally different builds shared too many passive expertise,” Sasko identified. “Now, we’ve added many extra energetic skills somewhat than simply passives, making the fight way more interactive. You’ll really feel your selections instantly in fight with new strikes and synergies. We’re additionally including new instruments, just like the iron chain. The chain was talked about a number of occasions within the books and was featured in well-known scenes like the Witcher 1 CGI intro, so I’m glad we will lastly deliver that dynamic aspect into the fight.”

As with Cyberpunk 2077’s 2.0 overhaul, many of the underlying enhancements and modifications coming to The Witcher 3 will likely be a part of the free remastered model improve in October. Usually, it will be a ache to need to re-learn fight mechanics and talent timber from scratch. With The Witcher 3, I’m trying ahead to it.